For the Guide to Virology, click here.
(aka ERP fort)
|Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment.|
|Obvious exits||East to the Medbay|
|Purpose||Cure and manufacture viruses|
|Noteworthy contents||PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear.|
|Clearance||Captain, Chief Medical Officer, Virologist|
|Locations on /tg/station|
Virology is the spot to test diseases, except not on humans. You, the Virologist, have a vending machine containing both rhinovirus and a common cold culture. It also contains plasma, formaldehyde, and a variety of other materials used for mutating viruses. There's also a dispenser which contains an unlimited supply of virus food. You have a monkey pen, which contains monkeys which practically never used except for as a blood source, and some isolation rooms, which are for when you inevitably fuck up and infect yourself with brain rot. There is a locked medicine locker and a biosuit locker. In the southeast, there's your own personal break room, with a supply of microwavable donk pockets.
NOT TO DO!
Don't sleep toxin and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians. Careful when you're flushing anything down the disposals here: It's one of the few chutes which leads straight out into space.
|Locations on DeltaStation|
|Locations on IceboxStation|
|Locations on KiloStation|
|Locations on MetaStation|
|Locations on TramStation|
|Notable Offstation Locations|