If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.
Basic Tools
Before you can begin any construction or deconstruction you need to gather a few useful tools.
These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.
Materials
To build anything, you need materials. Keep in mind that most materials can be used to make walls, doors, floor tiles, chairs, tables and statues.
Metal
Description
|
Things you can make by having Metal in your hand and activating it:
Other things you can do with Metal:
- Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)
- Metal tables when added to table frame. (1 sheet)
- Finish wall girders into walls. (2 sheets)
- Repair broken walls. (1 sheet)
- Add armor to turret frames. (5 sheets)
- Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)
See Constructions.
How to produce Metal:
Smelt iron ore at the Mining furnace.
|
|
Glass and Reinforced Glass
Description
|
64px64pxGlass:
Things you can make by having Glass or Plasmaglass in your hand and activating it:
Other things you can do with Glass:
- Glass Tables when added to table frames (1 sheet)
- Glass Lenses to grenade casings.
- Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)
64pxReinforced Glass:
Things you can make by having Reinforced Glass in your hand and activating it:
Other things you can do with Reinforced Glass:
- Part of AI Core assembling
- Add windows into Airlocks
- Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)
64pxReinforced Plasma Glass:
Things you can make by having Reinforced Plasma Glass in your hand and activating it:
How to produce Glass:
Smelt sand at the Ore Redemption Machine, or the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.
How to produce Reinforced Glass:
Use rods File:Rods.png on File:Glass.png glass.
How to produce Plasma Glass:
Print Plasma + Glass alloy from cargo, engineering or science protolathe/techfab.
How to produce Reinforced Plasma Glass:
Use rods File:Rods.png on File:Plasma glass.png plasma glass.
|
|
Plasma
Plasma Plasma
|
Found in: From mining and some other sources. Used for: Making a few products, burning down the station, or used in a departmental Protolathe/Techfab Strategy: Hold in active hand and activate it to start constructing
|
Description
|
Things you can make by having Plasma sheets in your hand and activating them:
- Plasma door (10 plasma sheets)
- 4x plasma tiles (1 plasma sheet)
- Scientist Statue (5 plasma sheets)
Some other things you can do with Plasma:
- Light it on fire with a lighter to turn it into burning gas.
- Grind it for liquid plasma, useful for a large number of things, such as xenobiology.
- Insert into a Protolathe/Techfab. Some products need this material.
How to produce Plasma:
Smelt plasma ore in the Ore Redemption Machine or Mining furnace.
|
|
Plasteel
Plasteel Plasteel
|
Found in: Deliver iron and plasma ores to the ORM. Print Plasma + Iron alloy from silo-linked cargo, engineering or science protolathe/techfab. Stacks may exists in Engineering, E.V.A. and Robotics. Cargo can order more, but they are very expensive. Used for: Reinforcing walls, mechs, building an AI Core Strategy: Hold in active hand and activate to start building
|
Description
|
Plasteel is an alloy of plasma and iron.
Things you can make by having Plasteel in your hand and activating it:
- AI core (4 sheets)
- Bomb Assembly (10 sheets)
- Airlock Assemblies
- High security airlock assembly (4 plasteel sheets)
- Vault door assembly (6 plasteel sheets)
Other things you can do with Plasteel:
See Constructions.
|
|
Rods
Description
|
Things you can make by having rods in your hand and activating them:
- Grille (by clicking in your hand)
- Make a scooter frame
Other things you can do with rods:
- Lattice (for floors, by clicking on a space tile)
- Reinforcing plating (by clicking on the plating)
- Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)
- Put a handle on a skateboard and turn it into a scooter
- Can be turned back into metal sheets by being welded with a Welding Tool
See Constructions
How to produce Rods:
Use Metal and click "2x metal rods" (makes two sets of rods).
|
|
Floor Tiles
Description
|
Tiles used to construct floors.
Things you can do with Floor Tiles:
- Use on lattice to build plating.
- Use on plating to build steel floor.
- Use on another type of already placed floor tile while holding a crowbar in other hand to replace existing floor.
- Use on Metal Foam floor to convert it to plating.
See Constructions.
How to produce Floor Tiles:
Use metal or almost any other material and click "4x floor tiles" (makes 4 floor tiles).
|
|
Silver
Silver Silver
|
Found in: Deliver silver ore to the ORM. Eject silver from ORM or any silo-linked protolathe/techfab. Used for: Making a few products, or used in a departmental Protolathe/Techfab Strategy: Hold in active hand and activate it to start constructing
|
Description
|
Things you can make by having silver bars in your hand and activating them:
- Silver door (10 silver bars)
- 4x silver tiles (1 silver bar)
- Med Officer Statue (5 silver bars)
- Janitor Statue (5 silver bars)
- Sec Officer Statue (5 silver bars)
- Sec Borg Statue (5 silver bars)
- Med Borg Statue (5 silver bars)
Some other things you can do with Silver:
|
|
Gold
Gold Gold
|
Found in: Deliver gold ore to the ORM. Eject gold from ORM or any silo-linked protolathe/techfab. Used for: Making a few products, or used in a departmental Protolathe/Techfab Strategy: Hold in active hand and activate it to start constructing
|
Description
|
Things you can make by having Gold bars in your hand and activating them:
- Golden door (10 gold bars)
- 4x gold tiles (1 gold bar)
- HoS Statue (5 gold bars)
- HoP Statue (5 gold bars)
- CE Statue (5 gold bars)
- RD Statue (5 gold bars)
- Simple Crown (5 gold bars)
- CMO Statue (5 gold bars)
Some other things you can do with Gold:
- Insert into a Protolathe/Techfab. Some products need this material.
|
|
Uranium
Uranium Uranium
|
Found in: Deliver uranium ore to the ORM. Eject uranium from ORM or any silo-linked protolathe/techfab. Used for: Making a few products, or used in a departmental Protolathe/Techfab Strategy: Hold in active hand and activate it to start constructing
|
Description
|
Things you can make by having Uranium sheets in your hand and activating them:
- Uranium door (10 uranium sheets)
- 4x uranium tiles (1 uranium sheet)
- Nuke Statue (5 uranium sheets)
- Engineer Statue (5 uranium sheets)
May cause tiny amounts of radiation when constructing stuff with it.
Some other things you can do with Uranium:
- Insert into a Protolathe/Techfab. Some products need this material.
|
|
Titanium
Titanium Titanium
|
Found in: Deliver titanium ore to the ORM. Eject titanium from ORM or any silo-linked protolathe/techfab. Used for: Used in a departmental Protolathe/Techfab and in Robotics Strategy: Hold in active hand and activate it to start constructing
|
Description
|
Things you can make by having Titanium sheets in your hand and activating them:
- 4x titanium tiles (1 titanium sheet)
- Shuttle seat (2 titanium sheets)
Some other things you can do with Titanium:
- Insert into a Protolathe/Techfab. Some products need this material.
- Insert into an exosuit fabricator. Roboticists need this for mechs.
|
|
Titanium Glass
Titanium Glass Titanium Glass
|
Found in: Deliver titanium ores and ash/sand/glass to the ORM. Print Titanium + Glass alloy from silo-linked cargo, engineering or science protolathe/techfab. Used for: Construction Strategy: Hold in active hand and activate it to start constructing
|
Description
|
Things you can make by having sheets in your hand and activating them:
- Shuttle window (2 titanium glass sheets)
|
|
Plastitanium
Plastitanium Plastitanium
|
Found in: Deliver titanium and plasma ores to the ORM. Print Plasma + Titanium alloy from silo-linked cargo, engineering or science protolathe/techfab. Used for: Construction Strategy: Hold in active hand and activate it to start constructing
|
Description
|
Things you can make by having sheets in your hand and activating them:
- 4x plastitanium tiles (1 plastitanium sheet)
Some other things you can do with Plastitanium:
- Use on wall girders to build a durable wall.
|
|
Plastitanium Glass
Plastitanium Glass Plastitanium Glass
|
Found in: Deliver ores for plasma, titanium and glass to the ORM. Print Plasma + Titanium + Glass alloy from silo-linked cargo, engineering or science protolathe/techfab. Used for: Construction Strategy: Hold in active hand and activate it to start constructing
|
Description
|
Things you can make by having sheets in your hand and activating them:
- Plastitanium window (2 plastitanium glass sheets)
|
|
Diamond
Diamond Diamond
|
Found in: Deliver diamond ore to the ORM. Eject diamond from ORM or any silo-linked protolathe/techfab. Used for: Making a few products, or used in a departmental Protolathe/Techfab Strategy: Hold in active hand and activate it to start constructing
|
Description
|
Things you can make by having Diamonds in your hand and activating them:
- Diamond door (10 diamonds)
- 4x diamond tiles (1 diamond)
- Captain Statue (5 diamonds)
- AI Hologram Statue (5 diamonds)
- AI Core Statue (5 diamonds)
Some other things you can do with Diamond:
- Insert into a Protolathe/Techfab. Some products need this material.
|
|
Bluespace Polycrystal
Description
|
This is the crystal you get when ejecting "bluespace crystal" from the silo network. It can't be used for much except turning it back into what is essentially the same thing as a raw crystal, which can be used for a few things.
Some things you can do with Bluespace Polycrystal:
- Insert into a Protolathe/Techfab. Some products need this material.
- Hold in one hand and click it with other hand to break off a refined bluespace crystal File:Bluespace Crystal.png.
- Use "raw", artificial or refined bluespace bluespace crystals in hand to teleport.
- "Raw", artificial and refined bluespace crystals all work when contructing teleporting machinery or teleprods.
|
|
Bananium
Bananium Bananium
|
Found in: Ruins in space, on Lavaland or in Xenobio Used for: Making a few clown related products, or used in a departmental Protolathe/Techfab Strategy: Hold in active hand and activate it to start constructing
|
Description
|
Things you can make by having Bananium sheets in your hand and activating them:
- 4x bananium tiles (1 bananium sheet)
- Clown Statue (5 bananium sheets)
Some other things you can do with Bananium:
- Insert into a Protolathe/Techfab. Some products need this material, such as the air horn.
- Insert into an exosuit fabricator. Roboticists need this to make the H.O.N.K exosuit and the Clown Module.
How to produce Bananium:
Find in certain space or lavaland ruins. There you can also find bananium ore which you can smelt in the Ore Redemption Machine or Mining furnace.
|
|
Runite
Runite Runite
|
Found in: Ruin on Lavaland Used for: Making things with Autolathe that let you use custom materials Strategy: Insert into an autolathe. Print toolbox or knight armor.
|
Description
|
Rare material you may find. Can only be used to make things that let you use custom materials, such as the knight armor or toolbox from the Autolathe. The knight armor requires the Magic Disk of Smithing to be inserted into the Autolathe first.
|
|
Planks
Planks Planks
|
Found in: Ready stacks can be found nowhere, can be made from deconstructing tables. Used for: Constructing various wooden things Strategy: Hold in active hand and activate it to start constructing
|
Description
|
Things you can make by having Planks in your hand and activating them:
How to produce Planks:
Grow Tower Caps and cut them up with a sharp item, for example a Hatchet.
|
|
Leather
Leather Leather
|
Found in: Ready stacks can be found nowhere, but can be produced. Used for: Making leather products such as toolbelts and bandoliers Strategy: Hold in active hand and use it to craft things
|
Description
|
Things you can make by having Leather in your hand and activating it:
- Wallet (1 piece)
- Muzzle (2 pieces)
- Botany gloves (3 pieces)
- Toolbelt (4 pieces)
- Leather satchel (5 pieces)
- Bandolier (5 pieces)
- Leather jacket (7 pieces)
- Leather overcoat (10 pieces)
How to produce Leather:
Either use the Biogenerator inside Hydroponics or Garden,
or create leather through tanning:
- Slaughter/gib certain animals/creatures for their hides. 32px
- Use a sharp weapon on a hide to turn it into hairless hide. 32px
- Wash the hairless hide by using water on it, to turn it into wet leather. 32px
- Dry the wet leather by
using it on a drying rack, or by heating it above 500 Kelvin for some time. throwing it into the fucking microwave. Alternatively, add some metal rods to a bonfire to make a grill, and place the wet leather on top. 32px
|
|
Cloth
Cloth Cloth
|
Found in: Ready stacks can be found nowhere, but can be produced. Used for: Crafting certain textiles and repairing damaged clothes Strategy: Hold in active hand and use it to craft things.
|
Description
|
Use on clothes damaged by fire or acid to repair them.
Things you can make by having Cloth in your hand and activating it:
- Grey jumpsuit (3 rolls)
- Black shoes (2 rolls)
- Backpack (4 rolls)
- Duffel bag (6 rolls)
- Plant bag (4 rolls)
- Book bag (4 rolls)
- Mining satchel (4 rolls)
- Chemistry bag (4 rolls)
- Bio bag (4 rolls)
- Construction bag (4 rolls)
- 2x improvised gauzes (1 roll)
- Rag (1 roll)
- Bedsheet (3 rolls)
- Empty sandbag (4 rolls)
- Fingerless gloves (1 roll)
- Black gloves (3 rolls)
- Blindfold (2 rolls)
- 19x19 canvas (3 rolls)
- 23x19 canvas (4 rolls)
- 23x23 canvas (5 rolls)
How to produce Cloth:
Use the Biogenerator inside Hydroponics or Garden, or use Wirecutters on bedsheets.
|
|
Plastic
Plastic Plastic
|
Found in: Ready stacks can be found nowhere, but can be produced. Used for: Making a few plastic products, or used in a departmental Protolathe/Techfab Strategy: Hold in active hand and use it to craft things
|
Description
|
Things you can make by having Plastic in your hand and activating it:
- 4x plastic floor tiles (1 plastic sheet)
- Folding plastic chair (2 plastic sheets)
- Plastic flaps (5 plastic sheets)
- Water bottle (1 plastic sheet)
- Large water bottle (3 plastic sheets)
- Colo cups (1 plastic sheet)
- Wet floor sign (2 plastic sheets)
- Blank sign (1 plastic sheet)
Other things you can do with Plastic:
- Insert into a Protolathe/Techfab. Some products need this material, such as XL beakers
How to produce Plastic:
Made in the Chemistry lab.
|
|
Cardboard
Cardboard Cardboard
|
Found in: Can sometimes be found in Maintenance. Used for: Making a few items Strategy: Hold in active hand and use it to craft things
|
Description
|
Things you can make by having Cardboard in your hand and activating it:
- Box (1 cardboard sheet)
- Light tubes (1 cardboard sheet)
- Light bulbs (1 cardboard sheet)
- Mouse traps (1 cardboard sheet)
- Cardborg suit (3 cardboard sheets)
- Cardborg helmet (1 cardboard sheet)
- Pizza box (1 cardboard sheet)
- Folder (1 cardboard sheet)
- Large box (4 cardboard sheets)
- Cardboard cutout (5 cardboard sheets)
- Fancy boxes (many types) (1 cardboard sheet)
How to produce Cardboard:
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack.
Can be produced with a biogenerator.
|
|
Sand
Description
|
Sand File:Sandore.png and ash File:Volcanic ash.png are both basically the same thing but with different sprites.
Things you can make by having piles of Sand or Ash in your hand and activating them:
- Sandstone (1 sand pile)
- Aesthetic volcanic floor tile (2 sand piles)
Other things you can do with Sand and Ash:
How to produce Volcanic Ash:
Mine volcanic ash from lavaland ground.
How to produce Sand:
Mine volcanic ash from lavaland ground, and use it in hand to make Sandstone Bricks. Then use the Sandstone in hand to turn it into sand.
|
|
Sandstone
Sandstone Sandstone
|
Found in: Crafted by using sand or volcanic ash in hand. Used for: Making a few products, and ghetto hydroponics. Strategy: Hold in active hand and activate it to start constructing
|
Description
|
Things you can make by having Sandstone bricks in your hand and activating them:
- Pile of dirt (3 sandstone bricks)
- Sandstone door (10 sandstone bricks)
- Assistant Statue (5 sandstone bricks)
- Breakdown into sand (1 sandstone brick)
How to produce Sandstone:
Mine volcanic ash from lavaland ground, and use it in hand.
|
|
Blocks of Sand
Blocks of sand Blocks of sand
|
Found in: Crafted by using sand or volcanic ash on a sink. Used for: Construction material. Strategy: Hold in active hand and activate it to start constructing
|
Description
|
Lets you build some things made out of sand.
|
|
Meat
Meat Meat
|
Found in: Insert raw slabs of meat into a Sheet-meister 2000. Used for: Making a few products. Strategy: Hold in active hand and activate it to start constructing.
|
Description
|
An edible material which also makes squishy sounds.
Things you can make by having Meat sheets in your hand and activating them:
- Chair (1 meat sheet)
- Toilet (1 meat sheet)
- Sink (1 meat sheet)
- 4x Floor tiles (1 meat sheet)
Some other things you can do with meat sheets:
|
|
Constructions
Floors
Lattice
The basic base for all types of construction, this is placed directly in space.
Lattice Lattice
|
Requires to build
|
How to build
|
Rodsx1
|
Use the rod on an empty space tile.
|
How to deconstruct
|
Tools
|
Use wirecutters to cut the lattice into one rod.
|
Wirecutters
|
Catwalk
Just like a lattice, except you can place wires on it.
Catwalk Catwalk
|
Requires to build
|
How to build
|
Rodsx1
|
Use the rods on a lattice.
|
How to deconstruct
|
Tools
|
Use wirecutters to cut the catwalk into 2 rods.
|
Wirecutters
|
Plating
The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
Plating Plating
|
Requires to build
|
How to build
|
Floor tilex1
|
Use a floor tile on a lattice or catwalk.
|
How to deconstruct
|
Tools
|
Use a crowbar on broken plating, otherwise it does not deconstruct.
Can be deconstructed with an RCD.
|
Crowbar
|
How to repair
|
Tools
|
Use a welder on broken plating to repair it.
|
Welder
|
Iron Floor Tile
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
Steel Floor Steel Floor
|
Requires to build
|
How to build
|
Floor tilex1
|
Use a floor tile on plating.
|
How to deconstruct
|
Tools
|
Use a crowbar on a floor tile to remove it. It will be destroyed if broken.
|
Crowbar
|
Wood Floor
This is a fancy floor, used in the library and similar places.
Wood Floor Wood Floor
|
Requires to build
|
How to build
|
Wood tilex1
|
Use a wood tile on plating. Wood tiles can be made of planks of wood.
|
How to deconstruct
|
Tools
|
Detach the tile with a screwdriver.
Alternately:
Destroy it with a crowbar. This will not give you a wood tile back.
|
Screwdriver or Crowbar
|
Reinforced Floor
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
Reinforced Floor Reinforced Floor
|
Requires to build
|
How to build
|
Rodsx2
|
Use rods on a plating.
|
How to deconstruct
|
Tools
|
Use a wrench to dismantle it to two rods.
|
Wrench
|
Carpeted Floor
This is a carpeted floor, used to make your office look fancy.
Carpeted Floor Carpeted Floor
|
Requires to build
|
How to build
|
Carpetx1
|
Use any type of carpet floor on a plating.
|
How to deconstruct
|
Tools
|
Use a crowbar to pick up the carpet tile.
|
Crowbar
|
Some other carpets available from cargo (and their constructable tables):
File:Twaticus carpet comparison oct2019.png
Other kinds of carpet exist, like funky arcade carpets, or garishly beautiful corporate carpets with NT written on them everywhere.
Red carpets can be reskinned to have other religious symbols, or star shapes.
Light Floor
A fancy, more futuristic floor that lights up its surroundings.
Disco fever! Light Floor
|
Requires to build
|
How to build
|
Glassx1 Metalx1 Cable Piecesx5
|
- Use the cable wire on glass.
- Use the metal on the tile you get.
- (Deconstruct the floor to plating, if needed.)
- Place the light tile on a plating.
|
How to deconstruct
|
Tools
|
- Use a crowbar on the light tile to remove the metal.
- Use wirecutters on the resulting tile to separate wires from glass.
|
Crowbar Wirecutters
|
Walls
Normal Wall
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals. They're useful for:
- Keeping people out.
- Keeping people in.
- Keeping people from going places.
so bland Wall
|
Requires to build
|
How to build
|
Metalx4
|
- Stand where you want the wall.
- Click the metal in your hand to open the construction panel.
- Choose 'Build wall girders' from the list.
- Use the remaining 2 sheets of metal on the girder.
|
How to deconstruct
|
Tools
|
- Weld off the plating.
- Use a Wrench to unsecure the girder.
- Screwdriver to disassemble the girder.
|
Welder Wrench Screwdriver
|
Reinforced Wall
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
- Keeping people in and out of high security areas.
such reinforce Reinforced Wall
|
Requires to build
|
How to build
|
Metalx2 Plasteelx2
|
- Stand where you want the reinforced wall.
- Click the metal in your hand to open the construction panel.
- Choose 'Build wall girders' form the list.
- Use the plasteel on the girders to reinforce them.
- Use the last plasteel sheet on the reinforced girders to finish the wall.
|
How to deconstruct
|
Tools
|
- Wirecutters to cut the outer grille.
- Screwdriver to remove the support lines.
- Weld through the metal cover.
- Crowbar to pry off the cover.
- Wrench to loosen the support rods.
- Weld through the support rods.
- Crowbar to pry off the outer sheath.
- Screwdriver to unsecure the support struts.
- Wirecutters to remove the support struts.
- Wrench to unsecure the girder.
- Screwdriver to disassemble it.
|
Welder Wrench Screwdriver Wirecutters Crowbar
|
Normal/Reinforced Hidden Door
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
- Click to open.
- An almost undetectable escape route.
- Otherwise, same as a regular wall.
Surprise, motherfucker! Hidden Door wow Reinforced Hidden Door
|
Requires to build
|
How to build
|
Metalx4 or Metalx2 Plasteelx2
|
- Stand where you want the door.
- Click the metal in your hand to open the construction panel.
- Choose 'Build wall girder' from the list.
- Use wrench on the girder and wait a few seconds for it to dislodge.
- Use the remaining 2 sheets of metal, or plasteel for a reinforced type, on the girder.
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.
|
How to deconstruct
|
Tools
|
- Screwdriver to tighten the bolts and turn it into a regular wall. Or...
- Weld to dismantle the false wall.
- Screwdriver again to disassemble the girder.
|
Screwdriver Welder
|
Normal/Reinforced Windows
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
- Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
- One Direction: Stops movement only from the way it faces.
One Directional Glass Full Glass Wall Windows One Directional Reinforced Glass Full Reinforced Glass Wall Reinforced Windows
|
Requires to build
|
How to build
|
Glassx1/x2 (single/full) or Reinforced Glassx1/x2 (single/full)
|
- Click the glass/reinforced glass in hand.
- Select Full or One Direction from the menu.
- Drag where you want it.
- Alt-click to rotate to the direction you want if one-directional.
- Screwdriver it in place.
- Continue if reinforced glass:
- Crowbar (Pop pane in).
|
How to deconstruct
|
Tools
|
Normal window (including plasmaglass):
- Screwdriver to unscrew the window from the floor.
- Wrench to deconstruct the window.
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity.
Reinforced window (including reinforced plasmaglass):
- Welder to heat one way screws (15 seconds, right click)
- Screwdriver to unscrew one way screws (5 seconds, must be done within 30 seconds of step 1, right click)
- Crowbar to pop out panel (4 seconds, right click)
- Wirecutters to cut connecting bars (2 seconds, right click)
- Wrench to unbolt frame (4 seconds, right click)
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 80 melee armor. This is approximately 1 minute of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 80 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity.
|
Welder Screwdriver Crowbar Wirecutters Wrench
|
Wall Mountings
Info about Area Power Controllers can be found here.
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
Area Power Controller APC
|
Requires to build
|
How to build
|
Metalx2 Cable Coilx1
Power Control Module x1 Screwdriver Power Cellx1 Crowbar Authorized IDx1
|
- Use the metal and make an APC frame.
- Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints) or by creating a new area with the "create new area" hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing.
- Add a Power Control Module.
- Remove any floor tile in front of it.
- Add cable coil. This creates a terminal on the floor.
- Wire the power network into a powered wire under the terminal, for external power.
- Screwdriver the APC electronics into place.
- Add the power cell.
- Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.
|
How to deconstruct
|
Tools
|
- Swipe Card to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
- Crowbar to open the cover.
- Remove power cell by hand.
- Screwdriver to unsecure electronics.
- Crowbar to lift floor tile in front of APC.
- Wirecutters on APC to remove cable and terminal from floor.
- Crowbar to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
- Welder to remove from wall.
- Wrench the frame, that is now detached from the wall, deconstructs it to two metal sheets.
|
Screwdriver Crowbar Wirecutters Welder Authorized ID
|
Info about Air Alarms can be found here.
Air Alarm Air Alarm
|
Requires to build
|
How to build
|
Metalx2 Cable Coilx1
Air Alarm Electronics x1 Screwdriver
|
- Use the metal and make an Air Alarm frame.
- Use the frame on the wall you want it on.
- Put in the Air Alarm Electronics.
- Wire it with 5 cable pieces.
- Screwdriver to close.
|
How to deconstruct
|
Tools
|
- Open cover with screwdriver.
- Cut all wires except the syphon wire using wirecutters.
- Use wirecutters on the air alarm to cut the remaining wires.
- Pry out the circuit using the crowbar.
- Remove the frame from the wall using the wrench.
|
Screwdriver Wirecutters Crowbar Wrench
|
Info about Fire Alarms can be found here.
Fire Alarm Fire Alarm
|
Requires to build
|
How to build
|
Metalx2 Cable Coilx1
Fire Alarm Electronics x1 Screwdriver
|
- Use the metal and make an Fire Alarm frame.
- Use the frame on the wall you want it on.
- Put in the Fire Alarm Electronics.
- Wire it with 5 cable pieces.
- Screwdriver to close.
|
How to deconstruct
|
Tools
|
- Open cover with screwdriver.
- Cut all the wires using wirecutters.
- Pry out the circuit using the crowbar.
- Remove the frame from the wall using the wrench.
|
Screwdriver Wirecutters Crowbar Wrench
|
Security Camera
Electric eyes of the AI or for camera monitors to look through.
Camera upgrades:
- Solid Plasma for EMP-proofing.
- Analyzer for X-ray.
- Proximity Sensor for motion alarm.
See here how to hack a Security Camera.
I see you. Security Camera
|
Requires to build
|
How to build
|
Autolathe Metalx1(400units per camera) Glassx1(250units per camera) Cable Piecesx1 Wrench Welder Screwdriver
|
- Use the autolathe to print a Camera Assembly.
- Attach the Camera Assembly to a wall.
- Weld it to the wall.
- Add wire.
- OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
- Screwdriver the camera to complete it.
- Set camera network (default is SS13).
|
How to deconstruct
|
Tools
|
- Screwdriver the camera to open the back panel.
- OPTIONAL:Crowbar the camera assembly to remove any upgrades.
- Use your wirecutter to deactivate the camera (does not alert AI).
- Use your welder to unweld the camera from the wall.
- Wrench the camera to detach it from the wall.
The AI will receive a camera alarm upon re-activation of a camera, or if it gets deactivated from brute force.
|
Crowbar Screwdriver Welder Wirecutters Wrench
|
Light Fixture
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
Light Fixture Light Fixture
|
Requires to build
|
How to build
|
Metalx1/x2 Cable Piecesx1 Light Tubex1 or
x1 Screwdriver
|
- Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
- Place frame on wall.
- Add wires.
- Screwdriver.
- Add light tube (or light bulb for small fixtures).
|
How to deconstruct
|
Tools
|
- Turn off the light if needed and remove the light tube or bulb from the fixture.
- Screwdriver the light fixture to expose the wires.
- Wirecutters to cut the wires.
- Wrench the fixture frame to deconstruct it.
|
Screwdriver Wirecutters Wrench
|
Requests Console
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be hacked to enable the 'EXTREME' priority for your requests.
The Bridge and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.
Requests Console Requests Console
|
Requires to build
|
How to build
|
Roundstart only. Can not be constructed.
|
|
How to deconstruct
|
Tools
|
Can't be deconstructed without violence.
|
|
Newscaster
The newscaster is a widespread type of wall console, thanks to NanoTrasen wanting to keep you up to date with the latest news.
You can view newsfeeds other crewmembers have made, or make your own! You can even attach photos to the news!
Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.
Security Newscasters can be found in Brig and can make "Wanted" Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.
Newscaster Newscaster
|
Requires to build
|
How to build
|
1x newscaster frame (from Autolathe)
|
Attach newscaster frame to wall.
|
How to deconstruct
|
Tools
|
- Wrench to remove the frame from the wall.
- Wrench to disassemble the frame.
|
Wrench
|
Bounty Board
Used for players to request favors or items from other players for a price.
To create a bounty: Click the bounty board. Click New Bounty. Write your request in the empty field, then set a price in the next field, then click submit. Your name will show up in a list.
To complete someone elses bounty: Click the name of the requester in the bounty board. Click apply. Your name shows up as Requested Applicant. Deliver the item or complete the request of the issuer.
To pay someone for completing your bounty: Open the bounty console. Click your name. Click the little icon next to name of the person who completed your bounty (under Request Applicants). This will pay that person. You can click multiple times to pay extra. Then remove the bounty with DELETE if it is no longer wanted.
Bounty Board Bounty Board
|
Requires to build
|
How to build
|
1x bounty board frame (from Autolathe)
|
Attach bounty board frame to wall.
|
How to deconstruct
|
Tools
|
- Wrench to remove the frame from the wall.
- Wrench to disassemble the frame.
|
Wrench
|
Other
Grille
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
- Keeping people in or out.
- Securing an area with electrified grilles.
Grille Grille
|
Requires to build
|
How to build
|
Rodsx2
|
- Stand where you would like the grille to be placed.
- Click on the stack of 2 rods with the hand you have them in.
|
How to deconstruct
|
Tools
|
- Use wirecutters to neatly cut the grille, or
- ...Use a screwdriver to unfasten and drag it away, or
- ...Smash it down.
|
Wirecutters or Screwdriver
|
Barricade
The poor man's barrier, not nearly as strong or cool looking. Useful for:
- Keeping people in or out, for a short while.
Wooden Barricade Wooden Barricade
|
Requires to build
|
How to build
|
Planksx5
|
- Stand where you would like the barricade to be placed.
- Click on the stack of planks in your hands and choose "Wooden Barricade".
|
How to deconstruct
|
Tools
|
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.
|
Anything
|
How to repair
|
Tools
|
Use wooden planks to repair.
|
Planks
|
Windoor (Window-door)
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. They can be pried open with a crowbar File:Crowbar.png if unpowered, and emagging works.
Button
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
A Button Button
|
Requires to build
|
How to build
|
Metalx1 Screwdriver OPTIONALAirlock ElectronicsAirlock Electronics x1
|
- Use the metal and make a Button Frame.
- Use the Button Frame on a wall.
- Click the Button Frame on the wall to change its button type.
- Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
- Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this.) You can also use a Blast Door Controller to control objects like Shutters.
- Screwdriver the Button Frame to close it.
|
How to deconstruct
|
Tools
|
- (Screwdriver the button open.)
- Remove the airlock electronics.
- Wrench the open button frame.
- Weld it to deconstruct to metal plates.
|
Wrench Screwdriver
|
Firelock
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
A Firelock Firelock
|
Requires to build
|
How to build
|
Metalx3 Wrench OPTIONAL:Reinforced Metalx2 Cable Piecesx1
Firelock Circuitry x1 Screwdriver
|
- Use the metal and make a Firelock frame.
- Add the Firelock Circuitry to the firelock frame.
- (OPTIONAL) Add Plasteel to make a heavy firelock.
- Wrench to bolt it and finish.
|
How to deconstruct
|
Tools
|
- (Crowbar the firelock shut.)
- Weld the firelock shut.
- Screw to unlock the firelock's floor bolts.
- Wrench the firelock unfasten the floor bolts.
- Crowbar to pry out the circuit board.
- Weld to deconstruct into metal plates.
Has 40% chance to drop a frame when destroyed by force.
|
Welder Wrench Screwdriver Wirecutters Crowbar
|
Reflector
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. Ballistic projectiles will not be reflected!
- You can weld it to anchor it to or unanchor it from the floor, or to repair it.
- Use a screwdriver to lock or unlock its rotation.
- Alt-click it to rotate its angle.
64px 64px64px Reflector
|
Requires to build
|
How to build
|
Metalx5 Glassx5 OR Reinforced glassx10 OR Diamondx1 Welder
|
- Use the metal and make a reflector frame.
- Option 1: Add 5 glass sheets to make a single-sided reflector.
- Option 2: Add 10 reinforced glass sheets to make a double-sided reflector.
- Option 3: Add 1 diamond sheet to make a box reflector.
- Weld the reflector to the floor (or don't, it'll still work).
|
How to deconstruct
|
Tools
|
- Weld the reflector to cut it free from the floor.
- Wrench the reflector to disassemble it.
|
Welder Wrench
|
Airlock
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.
Swish Airlock
|
Requires to build
|
How to build
|
Metalx4 Wrench OPTIONAL: Reinforced glassx1 Cable Piecesx1 Airlock ElectronicsAirlock Electronics x1 Screwdriver
|
- Use the metal and make an Airlock Assembly.
- Wrench it in place.
- (Optional) Use Pen to name the airlock.
- (Optional) Add Reinforced Glass to make a glass airlock.
- Add Wires.
- Use the Airlock Electronics Board and set the access level.
- Add the Airlock Electronics Board to the airlock frame.
- (Optional) Use 2 sheets of Metal or Plasteel for added security
- Screwdriver to finish.
|
How to deconstruct
|
Tools
|
If the airlock has been emagged, skip to step 4.
- Weld the door shut with 24px.
- Screwdriver the door.
- Use multitool and/or wirecutters to disable the power whilst keeping the doorbolts up as detailed here.
- Crowbar the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
- Wirecut the wires out.
- Unsecure it with a wrench.
- Weld it to deconstruct to metal plates.
|
Welder Wrench Screwdriver Wirecutters Crowbar Multitool
|
Turret
To ensure no one trespasses an area. Its options are (first option is the default setting):
- Status: On/Off - wether the turret's power is on or off.
- Behaviour control are locked/unlocked - can be unlocked with a Security level ID.
- Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff.
- Check Security Records: Yes/No - searches Security Records for criminals.
- Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records.
- Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory.
- Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens.
Turret Turret
|
Requires to build
|
How to build
|
Metalx7 Wrench Screwdriver Welder Any energy-based gun Any energy-based gun x1 Proximity Sensorx1
|
- Build a turret frame from metal.
- Use a wrench to secure the turret frame(it can be moved around before being secured).
- Use metal on the turret frame to build the cover.
- Use a wrench on the frame to bolt the cover.
- Add the gun.
- Add the prox sensor.
- Use a screwdriver to secure it all.
- Use more metal on the frame.
- Finally use a welder to secure the second layer of metal.
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)
|
How to deconstruct
|
Tools
|
If the turret is not finished (only works before construction step 9):
- Crowbar to pry off metal coverage.
- Screwdriver to open the internal access hatch.
- Remove Proximity sensor by hand.
- Remove gun by hand.
- Wrench to remove turret's metal armor bolts.
- Weld to remove turret's interior metal armor.
- Wrench to unfasten external bolts.
- Crowbar to dismantle the turret frame.
If the turret is finished:
- Destroy the turret with any weapon.
- Crowbar to pry off metal coverage (70% chance to recover gun).
|
Welder Wrench Screwdriver Crowbar
|
AI Core
The AI's house.
You can generate power with these things.
Solar Panel Solar Panel Solar Tracker Solar Tracker
|
Requires to build
|
How to build
|
Solar Assemblyx1 Wrench Glassx2 or Reinforced Glassx2 Tracker: x1
|
- Solar Assembly Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
- Wrench Wrench the solar assembly into place.
(OPTIONAL) Add the electronics if you want to create a solar tracker.
- Glass or Reinforced Glass Finish the construction by placing glass, or reinforced glass, into the assembly frame.
|
How to deconstruct
|
Tools
|
- Take out the panel with a crowbar.
- If you are deconstructing a tracker: Take out the electronics with your crowbar.
- Wrench the leftover assembly from it's place and you will be able to move it.
|
Crowbar Wrench
|
Disposal Pipes and Machinery
The disposal system of the station.
Disposal Bin Disposal Outlet Disposal Pipes and Machinery
|
Requires to build
|
How to build
|
Disposal Pipex1 or Disposal Binx1 or Disposal Outletx1 Welder Wrench Crowbar
|
- Retrieve the pipe/machine from the Rapid Pipe Dispenser (found in Atmosia).
- Crowbar the floor tile, if exists, to access plating.
- Move pipe over plating, rotate and flip using the right-click menu.
- Wrench pipe.
- Weld pipe.
|
How to deconstruct
|
Tools
|
- If Disposal Bin, start here: first turn off the pump and use a screwdriver to remove power connection, and continue...
- If Disposal Pipe, start here: Welder it to remove its joints.
- Wrench to detach it from the plating.
- Note: You can then click the pipe segment with the Rapid Pipe Dispenser to delete it.
|
(Screwdriver) Welder Wrench
|
Computers can have various uses.
Some computer Computer
|
Requires to build
|
How to build
|
Metalx5 Glassx2 Cable piecesx5 Wrench Screwdriver
x1
|
- Use the metal and make a Computer Frame.
- Wrench it inplace.
- Insert the Circuitboard of your selection.
- Screwdriver.
- Wires.
- Glass.
- Screwdriver to finish.
|
How to deconstruct
|
Tools
|
- Screwdriver to detach the screen.
- Crowbar to pry off the screen.
- Wirecutters to cut the cables.
- Screwdriver to detach the circuit lid.
- Crowbar to pry out the circuitboard.
- Wrench to detach the frame.
- Welder to disassemble the frame.
|
Welder Wrench Screwdriver Wirecutters Crowbar
|
Modular Consoles are very flexible devices.
A console Console
|
Requires to build
|
How to build
|
Metalx10 At least: one power source one drive (HDD or SSD) one processing unit access to programs (network cards or datadisks)
|
- Use the metal and make a Modular Console.
- Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
- install a network card to access the NET and download more programs.
- Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
|
How to deconstruct
|
Tools
|
- Screwdriver to remove components.
- Wrench to deconstruct the empty console.
|
Screwdriver Wrench
|
For detailed information about each machine: machine construction guide.
Robot
Mech Robots, Cyborgs and Mechs
Their construction is described at: Robots, Cyborgs and Mechs -pages.
Mineral Door
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Most ore materials (and wood) can be made into a door.
Door
Door Doors
|
Requires to build
|
How to build
|
The mineral (or wood) of your choice x20
|
- Stand where you would like the door.
- Use the metal and make a Door.
|
How to deconstruct
|
Tools
|
- Wrench to unwrench it.
- Welder to disassemble the frame.
|
Wrench Welder
|
Conveyor Belt
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. Clicking a placed conveyor belt with an item will put that item on the belt unless it's a wrench, screwdriver, crowbar or you are on
Combat Mode File:Combat 32.pngEnable with
4, disable with
1 or toggle with
F by default. Left-clicking people with an empty hand will
Harm File:Harm 32.png them if on, or
Help File:Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people.
.
Conveyor Belt and Conveyor Belt Switch
File:ConveyorBelt.png
|
Requires to build
|
How to build
|
An Autolathe or protolathe/techfab, with enough metal and glass.
|
- Use the lever on the belt assemblies to link them. This must be done before placing them!
- Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a wrench or reverse direction with a screwdriver).
- Place the lever somewhere by clicking the floor with it.
|
How to deconstruct
|
Tools
|
- Crowbar to remove the Conveyor Belt tiles and Switches.
or attack it with a weapon on Combat Mode File:Combat 32.pngEnable with 4, disable with 1 or toggle with F by default. Left-clicking people with an empty hand will Harm File:Harm 32.png them if on, or Help File:Help 32.png them if off. Prevents you from switching places or being pushed when colliding with people. .
|
Wrench
|
Railings
Railings are typically used on maps with extra Z-levels to prevent people from falling down.
File:Railing.png Railings
|
Requires to build
|
How to build
|
Rodsx3
|
- Stand where you would like the railings to be placed.
- Click on the stack of rods with the hand you have them in and choose railings.
- Alt-click the railings to rotate them into desired orientation.
|
How to deconstruct
|
Tools
|
- Use Wrench to unfasten the railings
- Use wirecutters to cut the railings apart
|
Wrench Wirecutters
|
Sink
Allows you to wash things. Have empty hands and click on sink to wash yourself, or have a tool in hand and click on sink to wash it. If you have nothing in your active hand you will wash your face (if targeting the head, eyes or mouth) or your hands (if targeting anywhere else).
Sinks slowly generate water, up to the max capacity of 100u. Click a sink with a liquid container to fill it with water. Sinks can be connected to a plumbing system to fill them with custom reagents instead of just water.
Some sinks have a cosmetically different appearance (e.g. File:Sink alt.png) but all of them work identically.
File:Sink.png Sink
|
Requires to build
|
How to build
|
Metalx1
Water recyclerx1
|
- Use the rigid material in hand to craft a sink frame.
- Drag the sink frame to desired location.
- Alt-click the sink frame to rotate it.
- Add a water recycler File:Water recycler.png to finish the sink.
|
How to deconstruct
|
Tools
|
- Use Wrench to disassemble into metal.
|
Wrench
|
Shower
The HS-451. Installed in the 2550s by the Nanotrasen Hygiene Division. Switch the shower on and off with an empty hand. Use a wrench Wrench to adjust the shower water temperature from normal to freezing, from freezing to boiling or from boiling to normal. Use an analyzer to identify the shower's water temperature without risking burns.
Showers slowly generate water, up to the max capacity of 200u. Showers can be connected to a plumbing system to make them spray custom reagents instead of just water. Showering will cause touch reactions.
File:Shower.png Shower
|
Requires to build
|
How to build
|
Metalx2
Water recyclerx1
|
- Use the metal in hand to craft a shower frame.
- Drag the shower frame to desired location.
- Alt-click the shower frame to rotate it.
- Add a water recycler File:Water recycler.png to finish the shower.
|
How to deconstruct
|
Tools
|
Can only be deconstructed by force. Toggle automatic water regeneration with a multitool.
|
|
Shutters
Airtight and surprisingly durable, shutters can be toggled on and off to open or close them and entirely lock down a tile. In order to link a shutter to a button or other device, you'll need a multitool to edit the identifier for that particular shutter.
File:Shutters.png Shutters
|
Requires to build
|
How to build
|
Metalx10
Wirex10
Screwdriver
Multitool
Welder
Wirecutters
|
- Use the Crafting menu (
) to create the shutters.
- Use a screwdriver to open the shutter's maintenance panel, then use a multitool to designate the shutters' code.
- Install a Blast Door Controller in a button (after using a multitool on it as well) to operate the shutters.
- Don't forget to screw the panel shut afterwards.
|
How to deconstruct
|
Tools
|
- Screwdriver the shutters open.
- Crowbar the airlock electronics out.
- Use wirecutters to remove the cables.
- Weld the frame to deconstruct it into plasteel sheets.
|
Wrench Screwdriver
|
Furniture
Chairs
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Tables/Reinforced Table
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.
Table Table Wooden Table Wooden Table Glass Table Glass Table Poker Table Poker Table Fancy Table Fancy Table (has many types)
 Reinforced Table Operating Table Operating Table
|
Requires to build
|
How to build
|
Rodsx2 or Planksx2
Metalx1 or Planksx1 or Glassx1 or Carpetx1 or Plasteelx1 or Silverx1
|
- Pick up some rods (or wooden planks, if you want to make a poker table).
- Stand on the tile where you want the table.
- Activate them in your hand.
- Select table frame from menu.
- Use material on the table frame:
- Wood/glass/plasteel/metal for table made of that material.
- Any type of carpet on metal frame for fancy table of that color.
- Standard carpet on wooden frame for poker table.
- Silver on metal frame for operating table.
|
How to deconstruct
|
Tools
|
- (If a Reinforced Table: 24px with Welder first to weaken the table.)
- 24px with Wrench to disassemble it or screwdriver to partly disassemble it.
|
(Welder) Wrench Screwdriver
|
Closet
Closet are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other closet, crates, and certain especially large objects like racks and MULEbots.
Besides being welded shut, some closet can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage.
If you don't want to take out your id to open these every time, you can alt-click them to lock/unlock them.
If you yourself are inside a closet, you can see your surroundings. Normally you can move in any direction to exit the closet, but if the closet is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the closet, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.
Coffins count as closets.
Different types of closets: Jumpsuit ClosetEmergency ClosetMedical ClosetSecurity ClosetFire Saftey ClosetL2 ClosetL3 ClosetL4 ClosetCoffin
Closet Closet
|
Requires to build
|
How to build
|
Metalx2 or Planksx5 for coffin
|
- Stand where you want the closet.
- Activate metal in hand.
- Choose closet from the list.
|
How to deconstruct
|
Tools
|
- Open the closet.
- Weld the closet with a welder to disassemble it into metal.
|
Welder
|
Rack
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.
Rack Rack
|
Requires to build
|
How to build
|
Metalx1
|
- Activate metal in hand.
- Choose Rack from the list.
- Stand where you want the rack.
- Activate Rack Parts in hand.
|
How to deconstruct
|
Tools
|
- 24px with a wrench to dismantle it to some Rack Parts.
- 24px with a wrench on the Rack Parts to disassemble them into metal.
|
Wrench
|
Beds
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed Roller Bed, which is extremely useful for transporting patients.
You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
Bed Bed
|
Requires to build
|
How to build
|
Metalx2
|
- Stand where you want the bed.
- Activate metal in hand.
- Choose Bed from the list.
|
How to deconstruct
|
Tools
|
Use a wrench to dismantle it to two sheets of metal.
|
Wrench
|
Bookcase
Holds any number of books inside.
Bookcase Bookcase
|
Requires to build
|
How to build
|
Planksx5 Wrench
|
- Construct a frame with 4 wooden planks.
- Wrench the frame into place.
- Add a plank to the frame to make a shelf.
|
How to deconstruct
|
Tools
|
- Remove any books.
- Crowbar out the shelf.
- Unsecure the frame with a wrench.
- Break apart the frame with a crowbar.
|
Crowbar Wrench
|
Drying Rack
Dries herbs for smoking, meat into jerky and grapes into raisins.
Display Case
Show off an item within a glass case. Use an ID to open a display case.
Display Case Display Case
|
Requires to build
|
How to build
|
Planksx5 Glassx2
|
- Use the planks in hand and build a display case chassis.
- (Optional) Use airlock electronics to determine who can/cannot open the case.
- Add glass to build a normal display case.
|
How to deconstruct
|
Tools
|
- Wrench to disassemble the unfinished frame.
|
Wrench
|
Power Wires
Power wires (cable coils) File:CableCoils.png are available from autolathes, yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
- Wires can be electrified if connected to a power net (a charged SMES or APC is attached to the wire), and you will get fried if you place or cut them.
- Insulated gloves negate any electrical shocks to the player.
How Do I Wire?
After a change in the summer 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a crowbar File:Crowbar.png to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use wirecutters File:Wirecutters.png on them. Powered wires will automatically electrify grilles and power some machines on top of them.
Wire Art
The wire art that was available before June, 2019 can still be made by using an item called "pipe cleaner". See the Guide to wire art.
Most machines are connected to powernets wirelessly by being in an arbitrary "area" containing a charged APC. Though some machines must be connected by having a powered wire under them.
With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.
Please note those machines must also be anchored (generally wrenched down) to be connected.
Special cases :
- APCs are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step.
- An exception to the cardinal function is SMES, which has an input an output wire next to each other without being connected.
Wire Layers
Since October 2019 you can put cables on different layers. Ctrl-click the stack of cable coil to toggle layer.
File:Actioninja cable layer PR 46761.png
Layers do not connect, and can have separate powernets running along the same tile. Machines and terminals only connect to layer 2, yellow. Cable bridges can be crafted by using the cable coil inhand. Bridges link cables across layers on the same tile, or allow APC's/machines (those that aren't wireless) to connect to layers other than 2 when placed under them.
Wire-net Reset
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Pipes
Pipes are constructed from Pipe Dispensers in Atmospherics (or with an RPD if you aren't a complete wally).
To use a Pipe Dispenser, follow these steps:
- Put Dispenser in a powered area.
- Wrench Dispenser to lock it into place.
- Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
- You have a pipe to play with now.
- Wrench Dispenser to make it mobile once more.
Placing and Removing Pipes
64px Disposal Pipes
- Rotate the pipe to the direction you wish the pipe to be in.
- Wrench the pipe to the ground.
- Use a lit welder to fuse the pipe to the ground.
64px Gas Pipes
Rotate the pipe to the direction you wish Gas pipes now act similar to wires, meaning, that pipes will form bends, manifolds, etc. depending on other pipes near them. For pipes to connect they must be on the same layer and must be the same color (gray pipes connect to all colors)(pay attention to gas pumps as they are direction dependent).
- Wrench into place.
- Turn on the pipe, if necessary.
How to Remove a Pipe
- Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
- Brace for any junk that might blast out of the pipe.